What are blocks?
In my book Holistic Wealth:
32 Life Lessons To Help You Find Purpose, Prosperity and Happiness, I outlined several
money blocks that serve to block financial abundance and success. One of the
major blocks to financial freedom is our money mindset. In Holistic Wealth, I
also discussed
How do
you build a design curriculum?
You ever wonder what are the
building blocks of a design curriculum. What goes into building a curriculum?
Why doesnt it look like the way you want it to be? Why is it so limited? What
are the influences that impact a design curriculum? Lets take a look at my
work in doing design curriculum at SCAD and let other design educators chime in
with responses.
The building blocks of an
undergraduate curriculum:
1. General Education These are the courses
that any student of any program around the world should have regardless of what
topic they are studying. The 3 Rs so to speak + maybe some specific general
education (or shared education) courses that fit specific program.
2. Design & Art Foundation These are
courses that anyone trying to externalize visual, physical, and otherwise
sensory material need to know from painting to architecture. Course specific
foundations for digital can be added in this list, or otherwise be part of the
the major (see below).
3. Art & Design History Kinda speaks for
itself
4. The Major:
Core theory classes Theory classes can be studio classes, but some
while having a studio component also have strong lecture and reading
requirements which reduce the amount of project-studio time.
Topical studio classes Experiential practice areas, where making and
criticism are combined into a learning opportunity.
Senior studio classes Is a space for the senior student to take
everything they have learned thus far and develop into something real,
something to be critiqued, something major for a portfolio.
Sponsored Studios This is a sub-type of studio course. Usually can be
substituted for topic studios if the school organizes things efficiently for
students. This is where an outside organization sponsors the course. This
serves many purposes: realism, recruiting opps, etc.
5. Electives Courses that
supplement the major through cross-topic exposure.
6. The Minor (optional) An
added years worth of course material usually in a topic the student feels is
related enough to add value; or they just have general interest in the topic
out of curiosity (or lack of decision making skills).
Lets see how all this pans
out.
So your job is to fill in the
courses for all the topics and studios that are otherwise unlabeled and take
over the electives if you dont want to encourage exploration outside the
major.*
*You are financially
incentivized to keep more students in your department, school, college, etc.
Heres a suggestion for
Interaction Design:
Design topic 1: Human Factors
Design topic 2: HCI
Design topic 3: Information Architecture
Design studio 1: Digital Product Design
Design studio 2: UI Design
Design studio 3: Service Design/Systems Design
Now, you can take up the
electives as noted before. AND you can break up senior studio into specific
courses as well. But these decisions have other ramifications.
Now, of course there are so
many assumptions here:
1. We have to work within some sort of
school-wide structure.
This is true only in environments with shared courses like foundations and
general education and especially true when you dont really have cohorts due to
rolling admissions. Things need to be syncable against a common core schedule.
This also means that courses themselves have to map against similar timing
structures, so that the lecture course for Art History is the same length as
the studio for Digital Product Design. In the case of SCAD all courses fit into
2.5hr class schedules with some exceptional studios taking it to 5hr. There are
other exceptions that are so out of the box that they are not worth going into
except that they were just darn fun! (see appendix)
2. There is probably some sort of prerequisite
system for courses. I.e. I probably needed to take Psych before Human Factors
and Anthropology before research methods.
3. Students have to front load on foundations,
but they can spread out gen ed courses. This way they can balance workloads.
You dont want to be caught with a single quarter/semester with all studios. We
called that a death sentence.
4. You want to add a course that is similar to
existing courses in a different department (or even school) and while there are
differences in goals and outcomes, the overlap is close enough that the
owners of the other program can keep your program from being approved.
However, they wont compromise on their program and worse they are incentivized
to not allow your students in their classes because it means their students
will be competing for open spots and thus unable to complete their curriculum,
or just delayed.
There are a host of other
problems and your problems will change depending on how your school operates
more than anything else.
In the end, you can see how
fitting EVERYTHING into a full school program in 4 years is just near
impossible. I think it is near impossible to make a program that is as strong
on social science and humanities as it is on engineering. We need to strike a
balance, or we need to make getting a minor something that students are
expected to do instead of something they do just because they are attracted to
it. For example. at SCAD minors arent even added to a degree transcript or
diploma. So the student puts in all this work and they dont get any
acknowledgement for it other than to say, I did this.
Id love to see how other
people are making their undergraduate programs. I have explored other formats
and curriculum ideas, but in the end the forcing functions of the school environment
pushed me into this format.